#ifndef _CEXPORB_
#define _CEXPORB_
#include "CBase.h"

class CPlayer;
class CExpOrb : public CBase
{
	int* m_nEmitterID;
	CPlayer* m_pPlayer;

public:
	CExpOrb();
	~CExpOrb();

	void Update(float fElapsedTime);
	void Render();

	void SetPlayer(CPlayer* pPlayer){ m_pPlayer = pPlayer;}

	bool CheckCollision(CBase* pBase);
};
#endif